﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class TJLogger {

	protected virtual void TJLog (string log)
	{
		Debug.Log ("TJSDK---" + this.GetType ().ToString () + ": " + log);
	}

	protected virtual void TJLogError (string log)
	{
		Debug.LogError ("TJSDK---" + this.GetType ().ToString () + ": " + log);
	}
}
